How is this possible?. Vector Length. Trouble with Vector3. Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts. For other posts in this series:. 続けてLookAt関数の、引数などの具体的な使い方を見てみましょう! public void LookAt (Transform target, Vector3 worldUp= Vector3. zero; public Vector3 endPoint = Vector3. return new Vector3 LookAt (t. forward at the target's position. So i wanted to add a gravity to it and only make it LookAt on the Y axis. New address, same Unity3d. 3 editor version, the better. пробовал изменять координату по синусу, не получается. Автор Тема: Создание простого ИИ с помощью NavMesh(для FPS). up); リファレンスを見ると、LookAt関数の引数はこのようになっています。 第一引数には、 注視したいオブジェクトのTransform を入れましょう。. 2, the Animation C# Jobs feature extends the animation Playables with the C# Job System released with 2018. Translate(Vector3. Lerpは線形補間なのに対して、Vector3. lookat problems. Unity Learn provides award-winning free tutorials, sample projects, and full courses for mastering real-time 3D development skills with Unity Learn to make video games, VR, AR, and more. The reason this is happening is because Vector3. LookAt is not working in Unity 2d and Ive been trying for a while. You can access one of Unity's built in components using a shorthand syntax. Lerp(from 벡터 , to 벡터 , 시간 t) transform. The value returned by this function is a point maxDistanceDelta units closer to a target point along a line between current and target. Vector3 worldDeltaPosition; Vector3 smoothDeltaPosition = Vector3. Visualize traveled paths. LookAt(target, Vector3. Hotspots are regions on a photosphere that users can interact with. El disparador estará asociado al personaje o al arma del disparo y debe carecer de colliders para que la bala no interactúe con él y produzca efectos. lookAt(target, camera) Events can be either a THREE. zero) - targetPosition) is just Vector3. upに設定されているはずですが、 自分が想定して意図したかったことは、ユニティちゃんのY軸がワールド座標のY軸(worldUp= Vector3. Left-Handed LookAt By enigmatix , February 2, 2008 in Graphics and GPU Programming This topic is 4290 days old which is more than the 365 day threshold we allow for new replies. SceneManagement; public. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. In the following C# code example, the vector components of the Vector3 structure form the arguments for the LookAtLH method, which builds a left-handed (LH) look-at matrix. How do you want to start the rotation? With a button click or anything else? Do you mean you want to have the animation automatically? Moving a camera in my point of view is more likely a unity project behavior. So i wanted to add a gravity to it and only make it LookAt on the Y axis. OK, I Understand. It can be panned, tilted, and zoomed to frame scenes. Пробовал высчитывать текущий угол, сколько в процентах он прошел и прибавлять такой же процент от разности радиусов, тоже не получилось. Math 的数学函数,里面的 ht. If, per se, your flight script was on a different object than what's doing the actual flying, you would set Ship to that object. Note that the script doesn't simply point the object at the camera. up) : void Description. LookAt(Vector3. Unity has a several lerp functions for various variable types, but this guide is explaining smooth movement so I'll be focusing on Vector3. A custom vector3 class in c# to use in unity3d. This is a tutorial on how to make realistic bullets in Unity. LookAt(cameraPosition); If you need more Unity specific help, you could try searching the Unity Forums or post a question on Unity Answers. Rotates the transform so the forward vector points at /target/'s current position. 5 point lower. Slerpは球状補間になるので、最初と最後がより緩やかになります。 Lerpで指定している所をSlerpに変えて実行時に確認するとわかりやすいです。. Left-Handed LookAt By enigmatix , February 2, 2008 in Graphics and GPU Programming This topic is 4290 days old which is more than the 365 day threshold we allow for new replies. You can access one of Unity's built in components using a shorthand syntax. Please try again in a few minutes. Polyfills; WebGLRenderer. Heatmap events are just like any other custom event, but in order to make heatmap data useful to you, apps that sign up for heatmaps get this limit increased to 5000 events per hour per device. Next, let's add some code! The scene controller is used to coordinate between ARCore and Unity. 系统中会通过向量的叉乘算出与某个面垂直的向量即法向量,在计算挖斗旋转时需要计算出与挖斗面垂直的法向量来进行点的计算,HT 中封装了 ht. Unity makes it easy to build a wide variety of cameras for any type of game. Unityでパフォーマンスを最適化する方法をまとめてみた 「Unity」滑らかに移動するVector3. forward is the equivalent of new Vector(0, 0, 1). Unity とあるオブジェクトの周りを回転するスクリプト transform. zero; public Vector3 endPoint = Vector3. zero; public bool pingpong = true; private Vector3 curEndPoint = Vector3. Vector3 则为三维的向量,可以传入三个数值进行初始. Rotate transform. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. I want to place object anywhere on the place based on touch. To orbit a camera around any point in a scene, Create a C# script and attach it to the main camera in your scene. Vector3 cameraPosition = Camera. [Unity] 유니티 3D Vector의 선형보간 Lerp 오늘은 유니티에서 굉장히 많이 이용되는 선형 보간 함수를 소개하겠습니다, 우선 선형보간이란 이런 것입니다. 今回の担当、大橋です。 Unityでのベクトル(Vector3)の扱い方をまとめてみました。 基礎的なことが中心になってます。 スクリプトはC#です。 ベクトルの作成 まずはベクトルの作成です。 引数にx、y、z各成分の値を指定して作成できます。. y; transform. left represents the default forward direction of the eyes. GitHub Gist: instantly share code, notes, and snippets. MoveTowards will move all axes toward the target. Developer Reference. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. This is actually my-bad, in a way. Find, because Unity creates a Dictionary of all GO's that are tagged - a Dictionary lookup is far faster than the "look through each object one by one" method employed by GameObject. How are the objects placed in the hierarchy? Is target a parent or a child object?. Use Vector3. Unity 2D LookAt. Beginner B19 - Following with LookAt() How to make objects rotate to face other objects using the Transform class's LookAt function. Unity 人物如何跟隨滑鼠轉向 ScreenPointToRay RaycastHit Raycast transform. public Vector3 startPoint = Vector3. How do you want to start the rotation? With a button click or anything else? Do you mean you want to have the animation automatically? Moving a camera in my point of view is more likely a unity project behavior. position, position2. up)と同じ向きになりつつ、. A Unity ID allows. And thank you for taking the time to help us improve the quality of Unity Documentation. Speed: FindWithTag is faster than. up) : void Description. The current vector will be rotated round toward the target direction by an angle of maxRadiansDelta, although it will land exactly on the target rather than overshoot. To define a camera we need its position in world space, the direction it's looking at, a vector pointing to the right and a vector pointing upwards from the camera. Unity has a several lerp functions for various variable types, but this guide is explaining smooth movement so I'll be focusing on Vector3. Vector3 Vector3. Description. worldUp is only a hint vector. forward); Where Vector3. LookAt, correct the rotation by the correct rotation. This is a tutorial on how to make realistic bullets in Unity. This line is passing the target vector into the method to create a rotation. LookRotation(. LookAt(yourCamera. пробовал изменять координату по синусу, не получается. For other posts in this series:. How is this possible?. This is actually my-bad, in a way. Polyfills; WebGLRenderer. You might want to change Vector3. We use cookies for various purposes including analytics. To define a camera we need its position in world space, the direction it's looking at, a vector pointing to the right and a vector pointing upwards from the camera. It also contains functions for doing common vector operations. forward); Where Vector3. все нормально. Description. csofranz, Oct 2, 2019 #2. For some reason your suggested change could not be submitted. Polyfills; WebGLRenderer. I'm currently working on a game. This script can be used to make a character look towards a specified point in space, smoothly turning towards it with for example the eyes, head, upper body, or whatever is specified. Since you have the plane (not only the normal vector), a way to find a unique rotation matrix between two coordinate system would be: do the non-unique rotation twice! That is. Ship is a gameObject that I failed to mention. up); リファレンスを見ると、LookAt関数の引数はこのようになっています。 第一引数には、 注視したいオブジェクトのTransform を入れましょう。. About sending heatmap events. rotation *= Quaternion. While some may find the math a little intimidating, Unity provides so many useful convenience functions that most of the heavy calculations are already done for you. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. This tutorial is included in the Beginner Scripting project. Vector Length. To orbit a camera around any point in a scene, Create a C# script and attach it to the main camera in your scene. El disparador estará asociado al personaje o al arma del disparo y debe carecer de colliders para que la bala no interactúe con él y produzca efectos. im trying to get one object to look at another in 2d. How to make a game object's transform face another's by using the LookAt function. 1 在Excel中设置敌人 实际上我们也可以在Unity的Inspector窗口设置组件的数值,但对于一个复杂的项目来说,这么做会使项目的维护变得困难,而游戏策划又偏爱使用Excel表格,所以可以先在Excel中设置数据,再将其导入Unity,这会是一个非常好的选择。. To define a camera we need its position in world space, the direction it's looking at, a vector pointing to the right and a vector pointing upwards from the camera. 系统中会通过向量的叉乘算出与某个面垂直的向量即法向量,在计算挖斗旋转时需要计算出与挖斗面垂直的法向量来进行点的计算,HT 中封装了 ht. Unity3D) submitted 4 years ago by boddole Hello everyone, I'm having some trouble figuring out why (with my method), I can never seem to get Vector3. Left-Handed LookAt By enigmatix , February 2, 2008 in Graphics and GPU Programming This topic is 4290 days old which is more than the 365 day threshold we allow for new replies. This script can be used to make a character look towards a specified point in space, smoothly turning towards it with for example the eyes, head, upper body, or whatever is specified. I think the simplest way is this: transform. Unity 人物如何跟隨滑鼠轉向 ScreenPointToRay RaycastHit Raycast transform. transform. LookAt(object); Also shows: Find Gameobject and var : Transform. How it works, strengths and limitations, why some choices were made and hopefully some hints on how to get the best out of it. position, end. This forum post might be helpful. UI; using UnityEngine. Unity内置的LookAt函数可以让摄像机或者其他物体一直看向于指定的一个位置点,但是这个操作是在一帧的时间内完成的,我说需要实现的效果是在一个指定时间内,看向那个物体,显然LookAt是无法实现的. 3: the more recent 2018. What is Delta Time and how can it be used in your Unity ID. Games made with Unity Hearthstone: Heroes of Warcraft Assassin's Creed Identity Rust Temple Run Trilogy. 在Unity的使用这个函数会比较频繁。它表示挂在该脚本游戏对象朝向某个游戏对象 LookAt(target: Transform, worldUp: Vector3 = Vector3. If you'd like to decompile Unity yourself, find your local UnityEditor. worldUp is only a hint vector. front, depending on the initial orientation of your object. Store cell data in a texture. If there is anything similar and as easy to use I have not found it. You can also use transform. Weitere Namen oder Marken sind Markenzeichen ihrer jeweiligen Eigentümer. I attached a C# script with the following method (RotateTowards) that you can use in your own Unity games: public static. More than 1 year has passed since last update. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. You could achieve it though, by creating a game object with the LookAt script, and the eye as child. ) Consider using Transform. Dans cette vidéo nous allons découvrir et mettre en oeuvre la fonction Transform. It acts as the player's eyes, letting them see the game world from different points of view. The creation of the script and game structure has fallen to me (Thanks Neil!!). Lookat 2D =====SOLVED==== i have been looking and looking for help making a look at 2d function. Un ID Unity vous permet d'acheter les services et produits Unity et/ou de vous y abonner, de faire des. If you want to rotate about the axis shown in your picture, you'd want to pass it the global up vector, like you do in your LookAt line. Description. Heatmap events are just like any other custom event, but in order to make heatmap data useful to you, apps that sign up for heatmaps get this limit increased to 5000 events per hour per device. LookAt(cameraPosition); If you need more Unity specific help, you could try searching the Unity Forums or post a question on Unity Answers. Submission failed. Вопрос в следующем. So when I was first starting out, I didn't really see many unity video tutorials for player movement and input that made any sense, so I made my own! Hopefully you guys like this! I originally. The axis of rotation is a vector which is mutually perpendicular to both P current and P target which is given by the cross product of these normalised vectors. How to make a game object's transform face another's by using the LookAt function. The Unity NavMesh system consists of the following pieces: NavMesh (short for Navigation Mesh) is a data structure which describes the walkable surfaces of the game world and allows to find path from one walkable location to another in the game world. void LookAt(Transformtarget,Vector3worldUp = Vector3. // However, we calculate out the angle we have to move in using Atan2 to provide a 2D "LookAt" // So our object doesn't try to flip over. GitHub Gist: instantly share code, notes, and snippets. y otros países (más información aquí). up); リファレンスを見ると、LookAt関数の引数はこのようになっています。 第一引数には、 注視したいオブジェクトのTransform を入れましょう。. オブジェクトを指定の方向に向けたい 図のようにCubeをSphereの方向に向かせたい場合 transform. up)と同じ向きになりつつ、. « Unity », les logos Unity et les autres marques Unity sont des marques commerciales ou des marques déposées de Unity Technologies ou de ses filiales aux États-Unis et ailleurs (plus d'informations here). LookAt(yourCamera. Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts. The value returned by this function is a point maxDistanceDelta units closer to a target point along a line between current and target. And thank you for taking the time to help us improve the quality of Unity Documentation. It also contains functions for doing common vector operations. How to use the Lookat method in Unity to rotate an NPC to a player object. A primer on Vector maths - as well as information on the Dot and Cross products. The up vector of the rotation will only match the worldUp vector if the forward direction is perpendicular to worldUp. position = startPoint; curEndPoint = endPoint;} // Update is called once per frame: void. Note that the script doesn't simply point the object at the camera. My AI system is the very basic with LookAt and Translate. [Unity] 유니티 3D Vector의 선형보간 Lerp 오늘은 유니티에서 굉장히 많이 이용되는 선형 보간 함수를 소개하겠습니다, 우선 선형보간이란 이런 것입니다. Lerp(from 벡터 , to 벡터 , 시간 t) transform. I want to add torque to a Rigidbody that has a complex shape (different that simply a box primitive, or a Rigidbody that has its center of gravity perfectly aligned along one of the body's local x,y,z axis. I found LookAt very useful for pointing cameras and billboarding stuff. This tutorial is included in the Beginner Scripting project. Unityでパフォーマンスを最適化する方法をまとめてみた 「Unity」滑らかに移動するVector3. 続けてLookAt関数の、引数などの具体的な使い方を見てみましょう! public void LookAt (Transform target, Vector3 worldUp= Vector3. lookat rotates it back. LookAt(object); Also shows: Find Gameobject and var : Transform. Transform(new Vector4(origin, 1), rotationMatrix);. time); 보통 이런식으로 많이 사용. ) Consider using Transform. Hi, To make a GameObject face the camera, you can simply use: transform. Lately I've been working on other aspects of game development, so really I just need a decent idea that I'd be able to pursue in Unity. Lerp(from 벡터 , to 벡터 , 시간 t) transform. A primer on Vector maths - as well as information on the Dot and Cross products. The Unity NavMesh system consists of the following pieces: NavMesh (short for Navigation Mesh) is a data structure which describes the walkable surfaces of the game world and allows to find path from one walkable location to another in the game world. LookAt does is pointing the transform. MoveTowards? along the current vector (using the lookat function). This forum post might be helpful. The up vector of the rotation will only match the worldUp vector if the forward direction is perpendicular to worldUp. front, depending on the initial orientation of your object. I found LookAt very useful for pointing cameras and billboarding stuff. \$\endgroup\$ – Chillersanim Aug 19 at. LookAt(yourCamera. The angle is given by arccos of the dot product as described here. From now on, this tutorial series is. Visual Effect Graph samples are working on Windows and Mac editors. Unity とあるオブジェクトの周りを回転するスクリプト transform. So i wanted to add a gravity to it and only make it LookAt on the Y axis. If, per se, your flight script was on a different object than what's doing the actual flying, you would set Ship to that object. ) calls will only happen in instances where the look rotation viewing vector would be zero. position, Time. Change terrain types without triangulating. 新手 Scripting "Unity"、Unity徽标及其他Unity商标是Unity. This way we get our vector of enemy player pointing right in our player direction. 在我最近制作的小游戏中,需要实现防御塔面向小兵的功能。(即物体A需要面向物体B)这很容易让人想到Unity中自带的LookAt()函数,可惜Unity自带的LookAt()函数是3D的,如果把他用在2 博文 来自: LeeCarry的博客. LookAt() method: - is used to rotate a game object so that its forward vector points at some point or other game object's transform in one shot Basic Syntax: public void LookAt(Vector3. In Unity3D, a 3D camera works just like a film camera. Unity - LookAt 2D - Mouse Position. GitHub Gist: instantly share code, notes, and snippets. In this post we will create some basic cameras in OpenGL with the help of OpenTK. This installment is about adding a fog-of-war effect to our map. Join GitHub today. This approach utilizes the Unity y and z which will become our Vector3 coordinates and the name attribute which will become the node label. Unity3D) submitted 4 years ago by boddole Hello everyone, I'm having some trouble figuring out why (with my method), I can never seem to get Vector3. When you have the right version of the editor open, get the samples project. If you leave out the worldUp parameter, the function will use the world y axis. All the "Look" functions will be assuming that your object's "forward" is the Z axis, as is the standard for 3D objects in Unity. Hello, I have a LookAt function on my turret, and right now it works fine, the turret rotates itself to look at its target, but how would I only allow my turret to rotate on the Y axis, right now it also tilts too. 今回の担当、大橋です。 Unityでのベクトル(Vector3)の扱い方をまとめてみました。 基礎的なことが中心になってます。 スクリプトはC#です。 ベクトルの作成 まずはベクトルの作成です。 引数にx、y、z各成分の値を指定して作成できます。. College Use Vector3. That's probably not right. まずアクセスするのが Transformではなく Rigidbody. The up vector of the rotation will only match the worldUp vector if the forward direction is perpendicular to worldUp. The second problem is: var eye = Vector4. Lerp(a, b, t); の. upに設定されているはずですが、 自分が想定して意図したかったことは、ユニティちゃんのY軸がワールド座標のY軸(worldUp= Vector3. LookAt(object); Also shows: Find Gameobject and var : Transform. LookAt de Unity. rotation = new Vector3 transform. You can also use the Vector Graphics API to create or manipulate vector data directly in the. [Unity] 유니티 3D Vector의 선형보간 Lerp 오늘은 유니티에서 굉장히 많이 이용되는 선형 보간 함수를 소개하겠습니다, 우선 선형보간이란 이런 것입니다. 続けてLookAt関数の、引数などの具体的な使い方を見てみましょう! public void LookAt (Transform target, Vector3 worldUp= Vector3. up); リファレンスを見ると、LookAt関数の引数はこのようになっています。 第一引数には、 注視したいオブジェクトのTransform を入れましょう。. position = Vector3. This structure is used throughout Unity to pass 3D positions and directions around. 今回はUnityの Vector3. Change terrain types without triangulating. Join GitHub today. You can specifically exclude changes to the Y axis by creating a new target Vector3 having the Y axis set to the value it should stay at. ) has been stored in a Vector3 value instead so a comparison to Vector3. So when I was first starting out, I didn't really see many unity video tutorials for player movement and input that made any sense, so I made my own! Hopefully you guys like this! I originally. LookAt関数を使う方法がある 何も考えずにLookAt関数. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Description. If the target is closer than maxDistanceDelta then the returned value will be equal to target (ie, the movement will not overshoot the target). I'm creating a tank fighting 2D game top-down in Unity 3D in the 2D perspective active. Lerp(a, b, t); の. We added units and the ability. 3 editor version, the better. LookAt (Camera. El script del disparo es asignado a un objeto disparador desde el que partirá la bala al pulsar el botón fire1, normalmente si la definición es la que adopta Unity por defecto el ctrl. up); リファレンスを見ると、LookAt関数の引数はこのようになっています。 第一引数には、 注視したいオブジェクトのTransform を入れましょう。. zero; public Vector3 lookAt = Vector3. Description. This post explains the technology behind Mecanim Humanoids. Lerp(from 벡터 , to 벡터 , 시간 t) transform. Unity has a several lerp functions for various variable types, but this guide is explaining smooth movement so I'll be focusing on Vector3. transform); This assumes the GameObject uses the z+ axis as the front (when selecting the object, the blue arrow points out of the front of the object). forward,direction)); (where 'direction' is a vector pointing in whatever direction you want the sprite to face. New address, same Unity3d. Create 3D, 2D VR & AR visualizations for Games, Auto, Transportation, Film, Animation, Architecture. It gives you the freedom to create original solutions when implementing your animation system, and improve performance with safe multithreaded code at the same time. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. Create 3D, 2D VR & AR visualizations for Games, Auto, Transportation, Film, Animation, Architecture. This is a tutorial on how to use the codes: transform. In Unity3D, a 3D camera works just like a film camera. New address, same Unity3d. 선형 보간법 위키백과, 우리 모두의 백과사전. Unity関連で記事のするほどじゃないけど、まとめておきたいモノを複数列挙する感じの記事です。 Tipsみたいなものなのでそれぞれに関係はありません。 QuaternionとVector3変換、Console文字化け、SetParent. In Unity 2018. Lookat = Vector3. 2, the Animation C# Jobs feature extends the animation Playables with the C# Job System released with 2018. 当方Unity初心者ですので質問内容をちゃんと理解出来ていない可能性がありますが 回答させて頂きます。 transform. Reflect to control ball bouncing in Unity3D. Speed: FindWithTag is faster than. Simply because the solution to 3 equations with 9 arguments does not unique. まずアクセスするのが Transformではなく Rigidbody. The axis of rotation is a vector which is mutually perpendicular to both P current and P target which is given by the cross product of these normalised vectors. Un ID Unity vous permet d'acheter les services et produits Unity et/ou de vous y abonner, de faire des. Try to reproduce it from the beggining and tell me how you ended up with this problem. Description. "For a long time it puzzled me how something so expensive, so leading edge, could be so useless. LookAtをコメントアウトして下さい。. Polyfills; WebGLRenderer. Since you have the plane (not only the normal vector), a way to find a unique rotation matrix between two coordinate system would be: do the non-unique rotation twice! That is. Lately I've been working on other aspects of game development, so really I just need a decent idea that I'd be able to pursue in Unity. Unity real-time development platform. GitHub Gist: instantly share code, notes, and snippets. This is a tutorial on how to use the codes: transform. LookAt de Unity. Try to reproduce it from the beggining and tell me how you ended up with this problem. zero the look rotation viewing vector would become zero as ((targetPosition + Vector3. up ); transform. components, a[3 1 2] in other words, ax = 3, ay = 1, az = 2,. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. Figure 1 shows a fixed vector with the following coordinates ie. You can also use transform. The axis of rotation is a vector which is mutually perpendicular to both P current and P target which is given by the cross product of these normalised vectors. transform); } 第2引数は省略したので、worldUp= Vector3. Vector3 worldDeltaPosition; Vector3 smoothDeltaPosition = Vector3. Given a position, they will orient your object with the Z axis facing it. left represents the default forward direction of the eyes. You will need this tutorial if you are building a game where accuracy is important, such as a sniper game or if you are firing long-range artillery. 【Unity】自由自在に伸び縮みするネオングリッドを使用できる「Vector Grid」紹介($16… 概要 2014/1/27 に「Vector Grid」がリリースされました 「Vect… 2014-12-12. LookAt de Unity. Translate(Vector3. void LookAt(Vector3 worldPosition, Vector3 worldUp = Vector3. FromToRotation(Vector3. Lookat 2D =====SOLVED==== i have been looking and looking for help making a look at 2d function. LookAtをGameObject型のtransformプロパティを介さずに使用できるようにする拡張メソッド. Здесь мы просто вызываем последовательно два метода - _ProcessMotion(Vector3 moveVector) и _RotateChar(Vector3 move). This tutorial will teach you how to. Unity関連で記事のするほどじゃないけど、まとめておきたいモノを複数列挙する感じの記事です。 Tipsみたいなものなのでそれぞれに関係はありません。 QuaternionとVector3変換、Console文字化け、SetParent. public Vector3 startPoint = Vector3. It contains one function that is called when a bullet enters a trigger, This is the built in Unity function called OnTriggerEnter. Find, because Unity creates a Dictionary of all GO's that are tagged - a Dictionary lookup is far faster than the "look through each object one by one" method employed by GameObject. Hi, To make a GameObject face the camera, you can simply use: transform. left, Vector3.